Gray bar: indicate that the input map is loaded as a grayscale (either from an RGB to Grayscale conversion or because the input is already in grayscale).Blue bar: indicate that the blue channel from the input map is loaded.Green bar : indicate that the green channel from the input map is loaded.Red bar: indicate that the red channel from the input map is loaded.RGB bar: indicate that the R, G and B channels from the input map is loaded.Background color: indicates which input maps are loaded.The button will also indicate what is loaded into the slot: This provides a visual cue for the channels and the corresponding input map that is loaded.
![adobe bridge cs5 export cant add preset adobe bridge cs5 export cant add preset](https://i0.wp.com/css-tricks.com/wp-content/uploads/2016/11/svg-import-saveas-.png)
The options range from RGB and individual channels, to the Alpha and the Grayscale conversion of the input.Įach time an input map is dragged and dropped, a random color will be generated.
![adobe bridge cs5 export cant add preset adobe bridge cs5 export cant add preset](https://helpx.adobe.com/content/dam/help/en/bridge/using/export-panel/jcr_content/main-pars/multi_column_1161122018/col-50-50-c2/image/edit-add-delete-400.png)
Once a map has been created, it is possible to name it and then drag and drop an input maps into one of the available channel slots.ĭuring the drop, a menu will open asking which type of content is to be loaded in that slot. Once a preset is selected, it is possible to add new output maps using the dedicated buttons, which are available on the top/middle section of the window. You can also double-click on a preset or right-click > rename to change the name of a preset.
![adobe bridge cs5 export cant add preset adobe bridge cs5 export cant add preset](https://www.chip.com.tr/images/galeri/540/20081104175758.jpg)
Duplicate : duplicate an existing preset.On the top of the preset list, there are three buttons: However if Substance 3D Painter detects a preset that has the same name, the preset inside the project the will be marked as "Outdated" in the list. Only the last used preset is saved in the project. This allows the sharing and/or moving of a project to an other computer while maintaining the presets for exporting the textures. When a preset is used to export textures, the preset file is automatically included in the resources of the project.